![]() ![]() Quires can be bound into codices with bindings after they contain writingĭwarves read books in the library (they don't need to be scholars) Sheets are used to make quires or with rollers to make scrolls - these are then used for writing Parchment is made from hide and milk of lime at the tanner's (bake quicklime at a kiln, then make milk of lime at an ashery) Paper is made from pressed slurries (start at the quern/mill, then go to a screw press) Papyrus sheets are made directly from the plant at the farmer's workshop Three forms of writing material: papyrus sheets, paper sheets and parchment sheets Scholars can visit your fortress libraries, bringing knowledge from around the worldĭevoted historical figures can visit your fortress temples New knowledge system divided into nine branches (though it has very few practical effects so far)įortress scholars can advance knowledge, form master-apprentice relationships and write down their findingsįortress scribes can copy works in your library Performance troupes are active in world generation and into play, visiting the fort, can be formed in adventure mode Monster slayers can petition your fortress to go down and fight monsters once you discover the underground Tavern visitors include mercenaries, monster slayers, bandits, diplomats and performersĬan set details for clothing/armor jobs to make them for other races that can equip items The fort has visitors, residency petitions and eventual citizenship, including non-dwarves Personalities and values lead to needs which can be met by various actions in both modes Most instruments are constructed from multiple pieces using different materials Instruments are now all generated, instruments can be used in both modes Performances include stories, poetry, music and dance (you can view activity descriptions from the unit/job list)Īrt forms are randomly generated for each civilization Tavern keepers can serve drinks in both modes, goblets can be used by dwarves to drink (in taverns or otherwise) Taverns and libraries also exist in adventure mode and world generation The next set of bug-fix releases will be measured on a scale of days and weeks rather than months, as usual.Ībility to designate taverns, temples and libraries in the fortress We'll be focusing on bugs old and new in subsequent releases, starting with crashing saves and moving down the list. Large chunks of the game were changed, which has a way of making old bugs go away while bringing in new ones to take their place. There's a lot more - see the feature list below. You can assign multiple rooms/zones to a single location. ![]() You'll need to set up a drink stockpile and a chest for goblets in taverns for drink service to work properly, but dwarves can still drink without a tavern as before. The location list ('l') will let you know what sort of furniture and items you need, and you can set tavern keepers, scribes and other occupations there as well. You can designate a tavern, temple or library from a meeting area zone, bedroom or dining room using the new Assign Location option. Toady One wrote:Here is the new version we've been working on all year! The flow of fortress life is quite a bit different now - specific breaks and parties have been replaced by taverns and performances and needs and inebriation. ![]()
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